Dark Souls Prepare to Die Again Bed of Chaos

This page contains unmarked spoilers for Nighttime Souls. You Have Been Warned!

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Prepare to dice a second time

Nighttime Souls: Ready to Dice Again is a Game Mod of the original Nintendo Difficult title, being one of the starting time, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive corporeality of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been unused of the vanilla game), a brand new fast-travel organisation, enhancements to the game'southward bosses, some completely new enemy variants, and much more. Version 8.0 added a full rebalance of the games items and mechanics, along with restoring a large amount of cutting dialogue, as well as quest chains.

The mod tin be downloaded here, and is compatible with both the Gear up to Die Edition, and the remaster.

This page is under heavy structure. Assist would be appreciated

Examples exclusive to the mod:

  • Adaptational Villainy: Thank you to the improver of several unused questlines in 8.0...
    • Fe Tarkus is fought as a super tough enemy replacing the Prowling Demon in the Anor Londo chapel, having plainly survived the trip to the Cathedral...only to pull a Face–Heel Turn, whilst in the original game, he was killed falling off the rafters by the Painted Earth guardians.
    • Shiva as originally intended, turns against the histrion if they bring the Chaosblade before him and as a event is significantly more Ax-Crazy revealing himself to be an insane madman, resulting in the thespian having to track him down, and slay him to repossess the weapon.
  • Anti-Frustration Features: While the new fast-travel system involving the Ferrymen isn't quite equally convenient as the Lordvessel in the original game, you can unlock fast travel coffins much sooner than acquiring the Lordvessel, and unremarkably least one point of each fast travel route is reasonably close to Firelink Shrine or another fast travel point that can get you there. In fact, if yous unlock the ferryman bury early in the Catacombs, you can visit Anor Londo and the entrance to the Painted World basically the start of the game, though with the caveat that you lot can simply access the painting room in the sometime and you all the same demand to acquire the Peculiar Doll from the Northern Asylum to enter the latter.
    • As well, due to the fast travel changes, the DLC content allows yous to apply the broken pendant to warp dorsum to Darkroot Garden at any time.
    • Some merchants allow you to buy soul items for a slightly larger price than they're worth when used (they do have to make a profit, after all), simply can also be useful for storing a large amount of souls in your inventory that won't be lost upon death.
  • Badass Army: The Blackness Knights of Gywn make mince meat out of the surviving demons, especially with the players assist.
  • Conduct a Big Stick: A new variant of Silvery Knights heft around a replica of Havel's Dragonstooth, which they swing with reckless abandonment.
  • Flunky Dominate: Pinwheel is less of a joke now, not especially because of his ain capabilities, only because he summons the ever-dreaded bicycle skeletons as his minions. 3 at a time. Chances are y'all won't dice to Pinwheel himself, only rather getting ripped apart past those damned wheels coming at you lot from all directions, if you're non careful.
  • Obvious Rule Patch: Certain enemies and bosses who could be parried earlier cannot exist riposted, which makes fighting them more challenging. The main beneficiaries of this change are the Black Knights and Gywn.
    • The Main Key is no longer available as a starting gift, due to how extremely useful information technology is in the early game, resulting it existence picked by basically everyone.
  • Mail service-Final Boss: If you lot do his questline, Oscar of Astora will fight you lot afterwards you defeat Gywn, complete with special dialogue depending on whether you sided with Frampt or Kaathe.
  • Recurring Chemical element:
    • The game retools Blackness Iron Tarkus equally a stand in for Jester Thomas, a Memetic Badass summon turned super enemy.
    • The Bed of Anarchy fight has been made into something akin to the Ivory King battle of Night Souls II, with the player having to rally the remnants of a Slap-up Lord's army and charge into the Anarchy flame with a lance of Knights to fight a cracking evil with a force of it'due south own.
  • The Remnant: You lot can stumble upon elements of Gywn's surviving Black Knight Cohort in Lost Izalith, whom you can awaken, and have them fight by your side as allies against the gauntlet of demons. They can even aid yous fight the Bed of Chaos.
  • Spared by the Accommodation: Oscar of Astora survives after handing you the Estus Flask, and he even has his own questline where he volition aid you lot confronting Sif and fight y'all, and volition fight you after you defeat Gywn (either seeking to get the Dark Lord or stop you from condign the Nighttime Lord, depending on whether you sided with Frampt or Kaathe respectively).
  • Summon Magic: The miracle "Congregation" lets you summon a semi-transparent marry for a short time in the form of a specific enemy from the area yous are in. While you only get four uses, using the spell at the correct times can brand sure situations much less stressful, at least because your summoned ally will often distract enemies and soak upward damage, and sometimes, they will actively do more damage than yous will.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DarkSoulsPrepareToDieAgain

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