Skyrim How to Feed as a Vampire Better Vampires

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About this mod

A highly customizable Vampire overhaul; players determine how they want to play. Neither feeble nor overpowered because YOU balance weaknesses and strengths how you see fit. You and those you turn will live your lives as Vampires and feed to enhance your power and abilities.

Requirements

DLC requirements

DLC name
Dawnguard
Dragonborn

Nexus requirements

Mod name Notes
SkyUI

Off-site requirements

Mod name Notes
SKSE
Permissions and credits

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Thank you to the creators of SkyUI and SKSE. Without you my work would be less than adequate.
Many thanks to Chesko, Mardoxx, PurpleLunchbox and Shlangster.
Chesko's help with implementing my blood meter was greatly appreciated.

Donation Points system

This mod is opted-in to receive Donation Points

Translations
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Italian
  • German
  • Czech

Translations available on the Nexus

Language Name
Russian Better Vampires 8.7 - RU
Spanish Author: linqueo Better Vampires 8.7 Spanish
Portuguese Author: kassane Better Vampires Portuguese Brazil
Russian Author: Ivy77r Better Vampires RUS
Turkish Author: RTorchN Better Vampires 8.2 Turkish Translation
German Author: McCloudy Better Vampires 8.2 - German Translation
Polish Author: LordTorus Better Vampires - Polish Translation
Spanish Author: TONI8 Better Vampires 7.8 SPANISH revisado
Spanish Author: pjgr234 Better Vampires 7.2 SPANISH
Spanish Author: HasmaBoss Better Vampires 7.2 Spanish Translation
Italian Author: logan1710 Better Vampires 7.0 - Traduzione ITA
German Author: EV Brehanin DV Bulwyf und Deigradius BETTER VAMPIRES - Bessere Vampire - German Version 6-6
Turkish Author: Elder Scrolls Turk Better Vampires 6-6 Turkish Translation
Czech Author: Azarian Better Vampires by Brehanin - Czech translation
Changelogs
  • Version 8.7

    • - Vampire Vision will now have a darker and slower shading effect on those you have recently fed on and are weakened (if you feed on them twice in less than 24hr they are drained and die).
    • - General Option in the MCM allows you to turn off animations for sneak and corpse feeding if you wish.
    • - Knight-Paladin Gelebor has been edited slightly. 'IsGhost' and 'Invulnerable' properties have been removed so you can feed on him (he is still essential though).
    • - Thirsk the Riekling Chief has been edited slightly. 'ActorTypeNPC' has been added so you can feed on him.
    • - Praestare and Tollere (turning and curing) will now be available at a lower rank (Blooded Vampire) so you can have more fun even sooner.
    • - Those you turn into vampires will not feed on others (if enabled) if you are in dialogue at the moment - they will wait.
    • - Turning others into Vampires and Enthralling NPCs has been reworked. 30 can be turned and 20 can be enthralled. The MCM will now track (at the bottom of the Status page) everyone you have turned and relay their current location.
    • - Turned and Enthralled NPCs can be followers - IF they have the proper voicetype (vanilla game limitation). Use the Relationship Dialogue Overhaul mod to allow all default voicetypes to have follower options.
    • - Enthralled NPCs and those you turn into Vampires will not be removed from previous factions by default - they will retain speech options etc.
    • - Enthralled NPCs will fight for you.
    • - The game itself will not keep NPC appearance for those you turn when quitting and loading for the first time, but they are scripted to get back their vampire looks on entering a cell or if you simply wait an hour. Wait a bit and they should be fine.
    • - Option has been added to the Miscellaneous tab of the MCM to choose whether NPCs will be removed from all previous factions (if you want).
    • - Tollere will cure those you have turned and NOW it will also free the mind of those you have enthralled (cures them ...).
    • - An enhanced version of Seduction is now available at Master Vampire Rank that will last for 15 seconds (a bit longer) and allow it to work on undead and other Vampires (this will be very useful when you get Amaranth ...).
    • - Amaranth Perk has been adjusted so you can feed on Vampires who have been hit with Seduction II.
    • - VL Drain (ball attack) as a VL has been adjusted to make it a little more balanced with magicka cost and damage to health.
    • - VL Drain (ball attack) that is available in regular vampire form (as Nightlord) has also been adjusted to make it a little more balanced with magicka cost, health drain, and damage to health.
    • - The BV Options Power (instead of using the MCM) has been updated, but it still lacks many features that the MCM has. Please use the MCM.
    • NEW EXPANSION TO LIFE AS A VAMPIRE
    • - Powerful feeding victims (25 in total) exist across Skyrim. Their blood has traces of the et'Ada and feeding on them will enhance current abilities and bestow new ones. When you are close to such an individual, you will sense them and a message will be shown. Also, Reveal Auras and Vampiric Vision will highlight them for you (in yellow).
    • - Power that you receive from special feeding victims can be tracked in the MCM (at the bottom of the Status page) and when looking at Active Effects. These can be individually deactivated in the MCM if you find ones you don't like.
    • - A journal explaining the discovery of these traces of power in people's blood can be found in Sybille Stentor's room in the Blue Palace, in a room beside Harkon's Court, on a table in the Arcanaeum, and on the body of the author itself ...
    • ** Yes, I know this sounds like Sacrosanct ... this was requested by people and I am not trying to steal ideas. Sorry. I am just building my own version of what I think he did wonderfully. ***
  • Version 8.6

    • - Main PlayerVampireQuestScript is rewritten/reorganized and should be much more responsive (less lag if you have many script mods).
    • - Black blotches in the sun (if sun visuals are turned on) are now gone.
    • - "Using the Main feature's Sun Visual Effects may sometimes cause nasty black blotches (not the same as the common black face bug) all over the character." 'Edge Effect - Fall Off' settings have been changed as per Grey848's suggestion.
    • - Tweaked the Enthrall and Turning Victims Into Vampires scripts. They should be more stable and more persistant on NPCs.
    • - Enthralled NPCs will be braver and will fight for you.
    • - Some NPCs cannot be a follower because they don't have the correct voice type. Please use "Relationship Dialogue Overhaul" to fix this: https://www.nexusmods.com/skyrim/mods/74568 OR https://www.nexusmods.com/skyrimspecialedition/mods/1187
    • - When at your highest Nightlord Rank, you have the option of turning Skill Points (if enabled) into Perk Points; this way you won't have to spend points on abilities you don't want.
    • - Added a message if you overfeed on essential NPCs so you know that they are now flagged to be "unfeedable"; normally, overfeeding more than once in 24hr kills a NPC, but I don't want to give you the ability to kill essential NPCs in case you break quests etc.
    • - Hemalurgic Spike now lasts for 30 minutes.
      - Changed feeding as a Nightlord vampire to add 0.5 to stats with each feeding.
  • Version 8.5

    • - The option to increase the damage of vampire spells and abilities has been increased from x1.5 to x2; cost will still be x0.5 (change this in the MCM under General).
    • - Vampire Lord form will be immune to stagger, knockback, and knockdown (this can be disabled in the MCM under Miscellaneous).
    • - Vampire Lord melee attacks can now cause x2 damage (enable this in the MCM under General).
    • - For those resetting or updating the mod, I have rewritten the script that gives you bonus Health, Stamina, and Magicka based on engorged feedings after reaching Nightlord rank. It should give you the proper bonuses upon resetting vampirism. Those who have progression based on days as a vampire will have to manually adjust stats via the console; it cannot be done automatically because your number of necks bitten can vary so much.
  • Version 8.4

    • - PlayerVampireQuestScript was edited so all references are now to PlayerREF property instead of Game.GetPlayer(); this should speed up the script considerably.
    • - The MCM now has entries under the Status page that alert you if you are using RaceCompatibility or a Custom Race - I recommend against both (RC is out of date).
    • - You MUST sheathe your weapons or spells (put them away) before you can feed or extract blood. This allows BV to be more compatible with other mods that do stealth kills, enhanced pickpocketing, cannibalism etc. You can still bite (when opponent is staggered) and force feed (when opponent is bleeding out) while in combat with weapons/spells out.
    • - If you turn off corpse feeding, you won't be able to extract blood from corpses either.
    • - Don't forget ... you must be sneaking to feed off corpses or extract their blood (if it is enabled).
    • - Adjusted a perk that is available in the MCM. Instead of just giving you double damage (useful at higher levels) the "Vampire Damage and Cost" option will let you increase damage x1.5 and lower cost x0.5 of the following spells: Drain, VL Drain, Frost Cloud, Vampiric Grip, Night Cloak, Hemalurgic Spike, Flames of Coldharbour.
    • - Adjusted the script for bottling blood so you will get a proper Blood Potion if your victim was alive when you initiated extracting. If they were already dead then you will get a Stale Blood Potion. It will no longer matter if the extracting kills them in the process.
    • - Changed how reference aliases are applied to those you turn or those you enthrall so they should be more persistent.
    • - You can now enthrall a total of 20 victims (if you have it enabled). Turned victims still has a limit of 30.
    • - Frost Cloud was adjusted so it cannot stack on an enemy multiple times. The damage and cost have been lowered, but it now has the added affect of slowing down their attack speed as well as movement.
    • - Vampire Drain was adjusted in the PlayerVampireQuestScript so it will not be removed from your hand if you feed or go hungry; you'll be able to keep it favorited.
    • - Vampire Drain will only be swapped out for a stronger version if you increase in rank, or hit a level plateau in the 60s, 70s, 80s, or 80+.
    • - Adjusted the frequency of Vampire Hunter attacks if you have them enabled. Feeding in cities or towns will lead to victims being discovered more quickly and hunters being dispatched more often. Feeding in the wilds will make it a lot harder for them to find you.
    • - Silver poison has been adjusted so it has a slower damage curve (at mid levels it was more powerful than intended). The onhit effect from silver poison has also had the number of particles cut in half; some people said they had framerate issues because of it.
    • - Blood Ward has had its magicka cost reduced so it can be used longer. Its strength (and cost) is still dependent on your vampire rank, and not your level.
    • - Flames of Coldharbour has had its cost slightly reduced. It will not harm followers or hirelings now (unless you cast it directly in their face ...)
  • Version 8.3

    • - You should use SKSE and SkyUI (lite version is fine) if you wish to use this version.
    • Skill points cannot be used without them.
    • You will need to use my MCM to allocate skill points (or turn this system off if you don't want it).
    • - Added in MCM Troubleshooting options to add to skill points, add to necks bitten, or zero all necks bitten.
    • - Tweaked Flames of Coldharbor to make it more powerful at higher levels.
    • - Tweaked Blood Ward so it is more powerful at your highest ranks.
    • - Tweaked several abilities so their magicka costs are not as prohibitive.
    • - Tweaked Vampire Drain so it increases in power as you gain levels OR as you gain ranks.
    • - Increased the stats and power of the Vampire Lord form at higher levels.
    • - Added in Supernatural Power I and II which you receive at your highest ranks - they give large stat boosts.
    • - Added in Drain Life (like Vampire Lord) that you can use in regular form when at your highest rank.
    • * As always, all features are optional and can be turned on/off in the MCM.
    • NEW FEATURE: By default, your vampire spells and abilities will need to be purchased with Skill Points.
    • These skill points are awarded upon earning a vampire rank and they can sometimes be earned while feeding.
    • Skill Points are spent to receive your spell/ability in my MCM; it is best to feed after to regain your full power.
    • Of course ... this feature can be disabled if you wish and you can have this mod act like it did before ...
  • Version 8.2

    • - Tweaked Flames of Coldharbor to make it a little more powerful.
      - Tweaked Blood Ward so it doesn't drain as much health to remain active.
      - Tweaked some SKSE settings in both the Oldrim and SE versions of the mod.
      - Added in two lines to the PlayerVampireQuestScript so the SE version is up to date with how vampirism is recognized in-game.
      - SE Version should be used with SKSE64 now ... you can use all functions of the mod with it, including the MCM.
  • Version 8.1

    • - Redid silvered weapons so they have a unique appearance (similar to steel, but with the silver hue).
      - Added temper recipes for all silvered weapons.
      - Destruction magic tags were removed from sun damage (apparently mods that increase destruction damage also increased sun damage with unintended results).
      - Checked the "Disallow Spell Absorb/Reflect" and "Ignore Resistance" for many Vampire abilities - apparently those with really high magic resistance had the duration and potency of Vampire spells diminished.
  • Version 8.0

    • - Added in the ability to engorge on a victim you feed upon when at the highest rank (Nightlord). When a Nightlord Vampire, feeding on a victim you will add to your total Health, Stamina, and Magicka. This can be disabled in the MCM or with my config power. If you cure yourself, the added stats will be removed - if you do get infected again though, never fear because your rank and all stat bonuses will return.
      - Changed how the eye textures of those you turn are applied. My mod will now use the defualt vampire eye textures for all races so it will be completely compatible with any eye replacer mod you use.
      WARNING: Default vampire eyes for Khajiit and Argonians are UGLY so please use another mod to make them look better.
  • Version 7.95

    • - Increased the power of Hemalurgic Spike so it is more useful (50-90 damage depending on your rank).
      - Updated the main esp file and the Sacrosanct patch so spells will be readily available in regular vampire form without having to turn into a VL first.
      - Adjusted the Vampire Lord Freedom option so it should be applied upon turning into a VL - no more having to wait an hour to have it kick in (should work with Sacrosanct and Royal Bloodline patches).
  • Version 7.9

    • - Updated the Royal Bloodline patch so my spells, and Royal Bloodline's, can be used in Vampire Lord form. You can also use all of his Vampire Lord perks.
      - Added A NEW Sacrosanct patch! You cannot use Sacrosanct's style of vampire progression ... but you have access to its Vampire Lord perks, regular Vampire spells, Hemomancy spells, and Vampire Lord spells. Check my mod website FAQ page for more details.

      - Fixed an issue where, if you selected a clothing change to prisoner's rags, enthralled victims may revert back to their original clothes if you leave a cell and then return.
      - Fixed an issue where those you turn into vampires may lose their vampiric appearance (or vampirism) if you leave a cell and then return.
      - An OnLoad function SHOULD help eliminate the Dark Face Bug (if you have SKSE) because it will refresh the NPC and reload their 3D model. It will also happen when you change cells or wait one hour while in a cell with a NPC you turned.
      - Added a new option to the MCM and Configuration Power; you can now choose to have those you make into vampires not change appearance at all, have them just get a new eye texture, OR have them change their race to a vampire one (only works with vanilla races).
      - Adjusted Sidestep Reflexes with a delay timer after it activates so it will be unable to cast over itself - this should avoid people's slow time effect getting stuck. WARNING: If you mess with the game's timescale it will mess things up, like sidestep reflexes, because some effects rely on game time whereas others rely upon real life time - Skyrim is set up this way.
      - Increased the amount you regen Health and Stamina when in direct sunlight once you have Sun Resilience at Nightlord Rank.
      - Adjusted the Vampire Lord Freedom option so it SHOULD work with console players now (I cannot test here). You should be able to access the map and inventory as a VL. It sets your beast race to false, enables player controls, and enables fast travel; it's all I can do for those on consoles.

      - Increased the rank when you get to use Blink Attack, it will now only be available for Master Vampires and Nightlord Vampires.
      - Added in a NEW Vampire Spell - Hemalurgic Spike. It is available once you attain Vampire Nightstalker Rank or higher. A Hemalurgic bloodspike does <20-40> points of damage to Health, absorbs Health, and has a chance to absorb an opponent's skill or ability. Higher ranks do more damage and have a greater chance of success. See my website FAQ page for detailed information about Hemalurgic Spike.
      - Added in a NEW Vampire Spell - Flames of Coldharbour. It is available once you attain your highest Rank of Nightlord Vampire. Coldharbour's flames act like a wall of magical fire and do 25 points of damage to Health and Magicka each second. Most mortals flee in terror, whereas Daedra and undead often become frenzied. If you have SKSE, you will automatically learn the Flames of Coldharbour enchantment too! If you do not have SKSE, you will be given a dagger with Flames of Coldharbour that you can disenchant!

  • Version 7.8

    • - Fixed an issue where you couldn't feed on dead bodies as a Vampire Lord. In all other cases, you must be sneaking to feed on the dead or extract blood from them.
      - Increased the limit of those you can turn into vampires (with Prasestare) to 30.
      - Turning others uses a reference alias (like Dawnguard) and there is no race change at all, so NO MORE GREY FACE BUG! This also means that those you turn will have gold eyes, but they cannot glow. This also means that those you turn cannot have vampire fangs.
      - You will be able to turn a maximum of 30 individuals into vampires. After that, you have to cure someone using Tollere or the game will automatically clear your oldest reference alias to make room for your new victim.
  • Version 7.7

    • - Fixed a small bug where you couldn't extract blood potions from a sleeping victim unless corpse feeding was also enabled - they are now independent.
      - Set extracting blood and feeding on corpses so the extract or feed option will ONLY show if you are sneaking (crouching). This will make looting bodies less troublesome; the option will not show up unless you sneak and the same time and want it to.
      - Fixed an issue where you couldn't enthrall someone while they were bleeding out.

      HUGE CHANGE to turning others into vampires!
      - Turning others now uses a reference alias (like Dawnguard) and there is no race change at all, so NO MORE GREY FACE BUG! This also means that those you turn will have gold eyes, but they cannot glow. This also means that those you turn cannot have vampire fangs.
      - You will be able to turn a maximum of 10 individuals into vampires. After that, you have to cure someone using Tollere or the game will automatically clear your oldest reference alias to make room for your new victim.

      - Blanking my mod using the MCM or configuration power will now also release all reference aliases. It will effectively cure everyone you have made a thrall or turned into a vampire. It's not that inconvenient though - just turn or enthrall them again if you wish. This should make blanking my mod more complete and it may (may) avoid a corrupted save message with SE if you haven't cured those you turned. It should leave the lightest footprint possible.

  • Version 7.6

    • Version 7.6 is identical to version 7.5 so no need to update. I changed its number to line up with my SE version which I am re-uploading for a texture fix.
  • Version 7.5

    • - BIG CHANGE! I have added an option to the MCM and the configuration power to BLANK my mod. This will reset all globals, dispel all BV magic effects, remove all BV spells, and stop all BV Quests. Please use it help update my mod from an older version to the newest version.

      NEW UPDATE STEPS FOR ALL OLD VERSIONS --> 7.5!
      1) Rest/Wait Inside for 24 hr in the Game
      2) Make a New Save (not a quick save)
      3) Exit the Game
      4) Uninstall and Delete My Old Version
      5) Install New Version
      6) Load Saved Game from 2)
      7) BLANK Better Vampires Mod (using power or MCM)
      8) Make a New Save (not a quick save)
      9) Exit the Game
      10) Load Saved Game from 8)
      11) Reset Your Vampirism
      12) Use my MCM, configuration power, or console commands to set up your game
      13) Wait 3 Days and Turn to Vampire

      In the future, Update 7.5 --> Whatever, follow these steps:
      1) Rest/Wait for 24 hr in the Game
      2) BLANK Better Vampires Mod
      3) Make a New Save (not a quick save)
      4) Exit the Game
      5) Uninstall and Delete My Old Version
      6) Reinstall or Install a New Version
      7) Load Saved Game from 3)
      8) Reset Your Vampirism
      9) Use my MCM, configuration power, or console commands to set up your game
      10) Wait 3 Days and Turn to Vampire

      - I have updated the customization power so you can get status updates and more detailed information about your vampirism when using it. If you are sneaking when you use the power, it acts like a hotkey to display your status quickly in the top left corner.
      - Customization power menu now has three new options at the end: one to turn off the movement speed penalty when outside during the day, one to turn off Sidestep Reflexes (slow time when enemy power attacking) if it is getting stuck for you, and I also added an entry to reset Vampire Lord if that form is wonky for you.
      - I have tweaked the Vampire Hunters my mod introduces and fixed their textures - it should prevent any crashes with SE or consoles.
      - I have tweaked Vampire Hunters so, if they are following you, they will NOT spawn right beside you when you enter an interior - they will now wait until you come out.
      - I have updated the meshes for drinking blood potions and for Blood Wards (only Skyrim SE is affected) - they were missing textures before.
      - I have changed some quest settings in the SE version to help provide more stability.
      - Frost Cloud has been adjusted so it costs a bit less to cast at each rank.
      - Mortals' Mask entry in the configuration power has been fixed so it changes the variable properly.

  • Version 7.4

    • - I have completely rewritten the configuration power so it can be used instead of the MCM (although the MCM is still better). Those without SKSE and SkyUI, or those on consoles, can use it to customize my mod. Look for it at the bottom of your powers list. It can be disabled in the MCM, or by typing this in the console and then feeding: set VampireMenuSpell to 10000

      - Added in a new line in the MCM that allows you to access your inventory, spells, and fast travel as a Vampire Lord.
      - Fixed one line in the attachashpile script to ensure that the body is disabled and only the ash pile remains.
      - Added in temper recipes for all the silver weapons.
      - Combat biting will now give you between 20-60 blood points (if they are enabled)
      - Active effects now match the new rank names (Vampire Fledgling, Vampire, Blooded Vampire, etc.)

  • Version 7.3

    • - Vampire Ranks have all been renamed to line up with the names of NPC vampires in the game (no, I still don't edit the NPC vampires at all). The new rank names in order of increasing power are: Vampire Fledgling, Vampire, Blooded Vampire, Vampire Nightstalker, Master Vampire, and Vampire Nightlord.
      - Messages in my mod that refer to your status etc. have all been changed to first person instead of third person - I think it will sound better and make things a bit more immersive.

      - Potion of Blood is now renamed to Blood Potion
      - If you enable Extracting Blood Potions then potions from dead bodies will now be called "Stale Blood Potions" and heal as if you fed on a dead body directly (only if you have feeding off dead enabled of course).
      - Stale Blood Potions are only half as strong as Blood Potions extracted from living victims.
      - Fixed an issue where sidestep reflexes might act wonky if your weapon (or spell) is sheathed during combat. Sidestep reflexes will now only activate if you are in combat and have your weapon or spell out. It activates anywhere from 20-80% of the time when an enemy is power attacking - depending on your rank.
      - Fixed a condition where VL would lose unarmed damage and damage resistance between levels 46-49 (thanks to ygidrazle).
      - Fixed an issue where sidestep reflexes could activate while you were on horseback.
      - Fixed an issue where you could extract blood potions from corpses even if you had feed off the dead disabled. If you turn off being able to feed on corpses, you will not be able to extract blood potions from them either.
      - Fixed an issue where those you enthrall would change to prisoner garb even if you turned that off in the MCM.
      - Fixed an issue where, if you select to be hated at level 4 and have no blood points, Mortal's Mask wouldn't work. If you have no blood points it will slowly drain your health instead.
      - Reworked sneak feeding; if your enemy is alerted to your presence (combat state) you cannot sneak feed and kill them, they will turn and attack you. If you are undetected, sneak feeding will now be based on your rank as a vampire: at Vampire Fledgling rank you have a 60% chance of success, this builds to 65%, 75%, 85%, 95%, with 100% possible at your highest rank.
      - Set the defaults in the MCM to what I prefer to start with - you can of course change things to whatever you want.

      - The special silver weapons that the hunters use in my mod are now disenchantbable, but BE CAREFUL, if you enchant a weapon of your choosing and have it in your inventory and remove my mod, your game will crash.

      WARNING: I did not change anything in this version with respect to the Blood Ward spell, but please remember that wards in Skyrim are under the school of healing. If you select my MCM option to be unaffected by healing spells, then wards won't work on you either.

  • Version 7.2

    • - Better Vampires will now have Dawnguard as a requirement for versions 7.2 and onward. I will no longer maintain a "No Dawnguard" version. I will continue to host old versions on my Nexus page if you still don't have Dawnguard ...

      - Added in a new option for rank progression; you can now choose to advance through vampiric ranks based on the number of days you have been a vampire (this means it will not depend on the number of necks bitten). In the MCM you can customize the number of days between ranks.
      - Tweaked the visuals and sound effect for gaining a rank.

      - Adjusted the feeding perk so you cannot feed on Dremora.
      - Adjusted the VL Drain so it now has more power at lower levels (popular request to make VL viable). It now starts at 50 damage and scales every 5 character levels up to 300 damage at level 60+
      - Adjusted the Vampire Lord transformation fear effect so it will not affect anyone you have made into a vampire or any other Vampire Lords - this should solve the issue of people being hated in Castle Volkihar (the fear effect may have hit Harkon when you first turned).
      - Adjusted the script that monitors and controls light penalties and sun damage (if enabled) so it will be less script intensive. It will now also monitor every 5 seconds instead of 3, this may help some people with slower systems or many script-heavy mods.

      - Added melee damage and movement speed weaknesses when you are outside during the day (they can be turned off if you wish).
      - Added an entirely new MCM page for "Strengths and Weaknesses". It will allow you to customize almost every minute detail of your vampire as you see fit. Please note: if some strengths or weaknesses are disabled the description of some magic effects will not change BUT your selections are implemented I assure you.

      - Added a MCM option to let enthralled victims keep the outfit they had instead of being forced into prisoner garb (under Misc Options).
      - Adjusted a MCM option so you can disable the facegen update for those you turn into vampires - this can help fix the grey face bug, but it has been known to make custom NPCs or those you have "beautified" turn ugly (be warned though, no facegen update means no race change either, they will not become a vampire race). Look for "Turned Victim Appearance" under General Options.
      - Added a delay to the shader that gets applied when you first turn into a vampire - this should allow the animation from Harkon or Serana to play without interuption if they turn you.

  • Version 7.1

    • - Fixed a glitch where, if a combination of MCM options were chosen, Sun Resilience wouldn't function properly at Patrician and Praeceptor ranks
      - The visuals for turning into ash as a regular vampire were changed slightly. When you are a Vampire Lord, if you have turn to ash enabled, the visual will look more similar to Harkon's death (but not exactly).
      - Deflect Light and Shadows will now last from 20-40 seconds. It will help the ability be more useful at lower levels.
      - You will now be able to feed off Falmer and bottle their blood (if you have extracting blood potions enabled).
      - Adjusted the formula that adds to your destruction skill when using drain and VL drain so it will not provide skillups too frequently.

      - Tweaks were made to stop some people experiencing ragdolling during sidestep reflexes.
      - The clinking metallic sound some people experienced upon changing areas has been removed - sorry for any inconvenience.
      - The "DLC1VampiresGrip" and "DLC1VampireGripDmg" VL spells have had "Ignore Resistance" added to them; this should help some people who didn't have the ability working properly for them.
      - A few more changes were made to VL Raise Dead and VL Drain so they reflect changes in the Unofficial Dawnguard Patch.

      - Adjusted the Vampire Lord Sun Damage/Penalties so it will not be overwritten by Requiem (load my mod after Requiem.esp, and load my patch after Better Vampires.esp)
      - Adjusted Mortal's Mask so, if you are at Stage 4 (starving) with 0 blood points, it will still function. If you run out of blood points Mortal's Mask will slowly drain your health to stay active.

      - Replaced the default sound of drinking blood with an enhanced version created by jackofblades2010: "When I was playing as a vampire I noticed when you feed I didn't hear any teeth going into flesh or drinking blood sounds ... I kept the original sound effect but added the proper sounds of biting flesh and drinking of blood. I am absolutely positive anyone who uses this will find it MUCH more immersive trust me."

  • Version 7.0

    • - Both versions of my mod now reflect the most current changes/patches from the Unofficial Skyrim Patch and the Unofficial Dawnguard Patch

      - Added a Requiem Patch to the installer! WARNING: Your game will crash if you don't have both of our mods installed! Better Vampires MUST be loaded after the Requiem.esp, and my patch MUST be loaded after Better Vampires. It is recommended that you do not enable feeding off the dead or extracting blood potions - Requiem sort of handles this already. I have adjusted satiation messages but disabled hunger messages (they do not integrate well with Requiem's messages).

      - Updated the Royal Bloodline patch so you can now use Deflect Light and Blood Ward in VL form.
      - Updated the no AoE VL Drain patch so it includes my recent changes (this patch now requires my mod though).

      - VL Drain will now affect Daedra - not sure why it didn't before.

      - You can now create thralls! If a victim is bleeding out, sleeping, or under the effects of Vampire's Seduction you can overpower them and convert them into your own personal Vampire Cattle. If possible, they may become your follower and you can leave them wherever you wish. Please see my website for more details.

      - VL Mist Form will no longer have footstep sounds while you are walking or running.

      - Added in a MCM option to disable the heartbeat sound when Vampire Vision (red shading) is active. Sometimes dialogue with a NPC will become bugged because a looping sound is being played on them. It is recommended that you don't speak with NPCs while Vampire Vision is active, but this will eliminate the possibility of dialogue interruption if you want to talk.

  • Version 6.9

    • - New MCM option (on Troubleshooting page) to make Better Vampires compatible with other mods that adjust weapon speed. This should fix any crazy fast speeds and you won't need a PerMA patch anymore. Thanks to raulfin!

      - Added a new spell: Blood Ward. It acts like a normal ward spell but instead of only drawing magicka for power it will draw upon the blood of the caster too; if you have blood points enabled, it will also decrease your blood pool while active. It can increase your defense by 40-70 and absorb 40-70 magical damage depending upon your vampiric rank.

  • Version 6.8

    • - FEEDING HOTKEY! (customizable) Hotkey is set to V by default - status hotkey has been changed to X by default.
      - Status message (when using the hotkey) has been compressed to only one line and will display Rank, Stage, time since last fed, and blood points (if enabled). If you need to check the number of feedings/levels needed until next rank please see the Status page of the MCM.

      - NEW ability (kind of) thanks to tx12001! Night Cloak, once you have acquired it as a Vampire Lord, will be available in regular vampire form. It will enagage when you are blocking during combat and will damage melee opponents for 8-18 health/sec (depending on level) and drain 4-8 health/sec (depending on level). If you don't like this addition, it can be disabled in the MCM.

      - NEW visuals for walking in sunlight (not the same as damage). This is enabled by default but can be turned off. If you just select visuals, you will smolder and your skin will look burned as you grow weaker (higher stages). If you enable sun damage, you smolder at Stages 1 and 2 and your body will burst into flames at Stages 3 and 4.
      - If visuals are enabled, your vampire smoldering and charred will have decreased speechcraft while in sunlight depending on stage (-10 to -40). If sun damage is enabled, your speechcraft is decreased -15 to -70 as you burn.
      - Mortal's Mask will now conceal your charred appearance and cover up the smoldering (you look more normal and have no speechcraft penalties) but it cannot conceal the flames if you enable sun damage (and/or special sun damage).

      - Mortal's Mask, Reveal Auras, Vampire Vision (while crouching), Mistwalker and Domination will now all slowly consume blood points while active (if you have blood points enabled).

      - The GetTimeDead condition has been removed from feeding on the dead - it may be less realistic (feeding on long dead corpses) but it will be more stable and more consistent whether feeding by activation or by hotkey use.

      - Vampire Vision (activated while sneaking) and Night Vision have enhanced visuals; Vampire Vision will now allow you, when active, to hear the heartbeats of your victims grow louder as you get closer and closer.

      - New MCM option to set the strength (brightness) of your night vision/vampire vision. This should allow better compatibility with ENBs.
      - New MCM option that allows you to reset Vampire Lord (or become one for the first time). BE CAREFUL! I have not had it break any Dawnguard quests ... but it is a possibility. Only use this MCM option if something has glitched with VL and you'd like to reset it.
      - New MCM option (on Troubleshooting page) to make Better Vampires compatible with other mods that adjust weapon speed. This should fix any crazy fast speeds and you won't need a PerMA patch anymore. Thanks to raulfin!

      - Created a script that will try to refresh the facegen of NPCs you have turned whenever you enter a new cell (or one hour game time passes in your current cell); this will hopefully reduce grey face bugs, but it has no effect on some NPCs - even if you use the console.

      - Adjusted the visuals, sounds, animations for turning others into Vampires
      - Changed the visuals for turning into a vampire and added visuals when you increase in rank as a vampire
      - Enhanced the visuals (and some sounds) for: Blink Attack, Call Creature, Invoke Fog, Praestare Sanguinare, Domination, Tollere Sanguinare, Sanguinem Reddere, and Domination

      - The MCM options of disabling food, healing spells, and potions will now only affect you if you are a vampire (should still be fine to use with custom races).

      - Fear's Embrace and the Customization Power are old and clunky - they have been removed by default. They can be added back if you wish by using console commands or my MCM.

  • Version 6.7

    • - Vampire Drain, VL Drain, and Vampiric Grip will now help level destruction skill! Thank you for the input CPAS! You can adjust the amount of experience gained per second by entering the console and typing: set VampireDrainExperienceGained to X (x can be any positive integer; 20 is default).

      - There is now a new way to add to your satiation (which affects stages) and Blood Points if you have them enabled. Look for a MCM option (under Miscellaneous) to allow Vampire Drain, VL Drain, and Vampiric Grip to add to your Blood Points and allow these spells to affect your satiation and change vampiric stages.

      - There will no longer be ML versions of this mod which double damage output; this will now be a MCM option (under General).
      - There is now a MCM option to customize the light level threshold which determines if you are in a brighter area or in shadow - this affects light penalties and sun damage (if enabled). BIG thanks to DRestroy for showing me how to accomplish this!

      - The blood points meter can now have its transparency and scale customized via the MCM.
      - The blood points meter will now have a slight color change based on your satiation; brighter red when fully fed fading to a dull red when your blood pool is almost exhausted.

      - Message will no longer appear in the top left corner when combat biting displaying damage done.
      - A minor reset of a NPC's 3D model will be disabled if you select those you turn maintain appearance - should help with custom NPCs.
      - If in first person, the sound will now play when feeding on the dead (you still won't be forced into third person, so you cannot see the animation in first person).
      - The cost of blood points (if enabled) for each ability has been doubled IF you have disabled the feed timer or if you have disabled recharge timers.
      - The sound for Deflect Light and Shadows has been changed - it bugged me and I wanted something softer.
      - The textures and mesh for using blood potions has been changed so it doesn't look like a healing potion.
      - Vampire sight (normal, while standing) has been fixed so you cannot use it if you have zero blood points (if blood points are enabled).
      - Successfully sneak feeding on a victim will help increase your Sneak skill.

      - The damage of Night Cloak and the amount it drains from victims has been slightly increased, especially at lower levels.
      - Adjusted Sidestep Reflexes (slow time) so it won't fire multiple times in a row during spammed NPC power attacks against you.

Donations

Better Vampires is an overhaul mod for Skyrim. It strives to maintain balance and provide a much better experience for those wishing to play the game as a Vampire. Other vampire mods exist, but they can be overly complex or force you to play only as the author intended. My mod is about choice and flexibility - and making your adventuring in Skyrim much more enjoyable.

This mod only affects the player vampire; I don't make any changes to NPC vampires.

This is a HIGHLY customizable Vampire mod; you choose how you want to play.
Versions 8.2 and higher for SkyrimSE now have support for SKSE and SkyUI!

- Use the customization power that you find in your spell menu (or my MCM if using SKSE and SkyUI) to set all the options for BV - then feed once on a sleeping or seduced victim to solidify your stage, rank, and all options.

- Crouch (sneak) while activating my customization power to see your Vampire status.
- If using SKSE and SkyUI you can customize hotkeys to check status or use abilities.

- Use my customization power to look at your Vampire details to see your rank progress.
-

If using SKSE and SkyUI you can use my MCM to see details about your vampirism and refer to progression charts.

Spoiler:

Show

You progress as a Vampire depending upon your satiation and how many victims you have fed upon.
You determine if you wish to be more powerful when fully fed or starving. You can control feeding! -----> each time you feed you add to your satiation and progress one stage.Each feeding victim adds to your power and helps you advance through Vampire ranks. If you want to, you can also choose to advance through ranks based on your days as a vampire. Specific messages let you know what rank and stage of vampirism you have entered, and messages keep you informed of your satiation levels.
Stages last 24 hours in game, but if you enable Dynamic Vampire Stages you will have to feed more quickly as you starve for blood
(STAGE 1 ---12hr---> STAGE 2 ---6hr---> STAGE 3 ---3hr---> STAGE 4).
If you enable two stage feeding, you will either be fully fed (lasting 24hr) or starving.

You can choose to progress as a Vampire depending on the number of Blood Points you currently possess.
This option is ONLY available if you choose reverse progression. Each time you feed you will receive Blood Points for your use, and they will fade slowly over time. Use your blood pool wisely though ... because using your abilities will consume points and you'll progress faster toward being starved and weak.You can choose to have Vampire Drain (and Drain Life and Vampiric Grasp if you are a Vampire Lord) affect your satiation.
You determine if you want using these spells to drain some blood away from your victim and nourish you. If you drain enough away it can affect your stage of vampirism and blood points (if they are enabled).Different stages of your vampirism will bring about new strengths, powers, and weaknesses.
Stats and abilities scale with level categories: 1-19, 20-29, 30-39, 40-49, 50+You have in-depth knowledge of your vampiric state and you will know when your blood reserves will deplete.
A detailed description of your Vampiric Stage can be found under "Active Effects" - it also has a timer (real life time) to let you know when you will progress to the next stage. I have also implemented a customizable hotkey (X by default) that lets you track your Vampire status – it requires SKSE. A new fully customizable blood meter can display your blood levels if you wish. Long-term feeding on victims will enhance your vampirism and you will enjoy stronger attacks, increased defense, and all new additional abilities.
Rank progression is determined by your experience in Skyrim and the number of victims you have drained of blood. You can choose to have ranks based
on feeding victims and your level, or just the number of feeding victims. You can also choose to have ranks based on your days as a vampire and have it independent of your feeding victims.If you choose to have a hated stage (fully engorged, starving, or always) the citizens of Skyrim can immediately recognize you as a Vampire and
attack without remorse.
An illusion spell will temporarily hide your true form and remove all hate, but it is taxing to maintain and will wear off eventually.You will be weaker in the light of day and much stronger at night or inside.
You can choose to have true sun damage; it will behave realistically. If you choose to enable sun damage you may not take damage during really overcast weather or while in shadows - health and stamina will slowly regen as well if light levels are low enough. You can also customize the light level threshold which determines if you are in shadows or not -useful if you use an ENB or have altered the vanilla light levels.As a Vampire, you can feed on those who are asleep, paralyzed, seduced, bleeding out, or even those recently dead if you choose.
If you want to feed on a dead body, you have to be crouching (sneaking) at the time. A new option lets you sneak up behind an unwary victim and feed on them as an attack – they may die or they may escape your grasp. As a Vampire Lord, you can feed on those who are asleep, seduced, or bleeding out. Each time you ingest blood it will restore a small amount of your health and stamina. When you feed on a person you will damage their health and
eventually drain them of all of their blood and kill them if you overfeed (two feedings in a row usually does them in). If a NPC is set to be essential, they won't die, but a variable will be set on themto disallow further feeding. If you wait 24 hours after feeding on an NPC, the health damage from your feeding will be fully restored. You have the option of having dead bodies help advance you through vampiric stages and ranks - or not.Once you reach Nightlord Vampire rank, Amaranth can allow you to feed on other Vampires with a chance to absorb some skill from them.
This will completely drain and kill the other Vampire; you will not be able to feed on those you have turned into Vampires.In combat, if you have more health than your victim, you will be able to "Bite" a staggered opponent if you are within activation range.
This will damage and drain away a portion of their health - giving it to you - and replenish some blood points (if you have this enabled). It doesn't count as a feeding, but it does require some stamina to perform (like a special move). Damage done increases as you level.At your highest rank, you will also be able to earn perk points in exchange for ongoing feeding.
With normal progression, every 80 feeding victims will result in the addition of one perk point; 40 feeding victims are required with easier progression for each perk point. SKSE is required to add perk points.This mod has its own method of extracting Blood Potions (if you enable it).
You can extract blood from victims that are sleeping, paralyzed, knocked out, seduced, or even from corpses (if you choose). Blood Potions will heal you (health, stamina, and magicka) and perhaps satisfy your hunger (if you enable it), but they will not add to your number of victims for rank progression. If you extract blood from a victim twice in 24hr you will kill them – just like overfeeding will. If you extract blood from a corpse, it will give you a weaker version called a Stale Blood Potion. You need to be crouching (sneaking) to extract blood from corpses.You can choose to make your feeding victim into a Vampire.
Others that you bestow with the gift of immortality will willingly join you as a follower (if possible). Those you turn into Vampires will have vampiric strengths/weaknesses and abilities. Those you turn will feed when they hunger (can be disabled if you wish).You can choose to make a helpless victim into your thrall (Vampire Cattle).
Victims will willingly join you as a follower (if possible), or they will stand mesmerized in place - waiting for their master to feed on them.You have inherited the Vampire's weakness to silver.
It will burn your flesh and cause your blood to coagulate in your veins. All Vampires take additional damage from silver weapons: they burn for 5-20 points of damage depending on your level (i.e. 5 when <20, 10 when <40, 13 when <60, 17 when <80, and 20 when > 80)If you should suffer an untimely demise, Tamriel will have nothing left but your ashes to remind them of your existence ... Your body will turn to an ash pile upon death - tragic yes, but befitting a Vampire. Turning to ash can be disabled if you wish.


_____________________________________________________________________________
There is so much this mod contains that a description cannot do it justice.
PLEASE visit my mod webpage for all details:
http://sites.google.com/site/bettervampires/

This is a very old video I made for Better Vampires 6.31 (1080p).
A great deal has been changed/added since.




Issue or question? Search my mod website:

 Please check out my mods:

whiteponsin.blogspot.com

Source: https://www.nexusmods.com/skyrim/mods/9717

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